November 2006
October 2006
Linux.com | AI versus AI: N.E.R.O. on Linux
by parmentierfIf you've ever been frustrated with the artificial intelligence (AI) in video games, then you are a prime candidate for Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform combat game where the key to winning is training your own intelligent non-player characters. On the field of play, the only rule is "let the best AI win." I tested my skills with the Linux client, and found N.E.R.O. to be a very different sort of game.
September 2006
Application du Reinforcement Learning à un jeu de Markov de type évasion-poursuite - Where is Ploum ?
by parmentierf & 1 othermémoire dans le domaine de l'Intelligence Artificielle et plus particulièrement du Reinforcement Learning, une des nombreuses techniques propre à l'IA.
fredbird.org
by parmentierfJe pense que passer le test de Turing serait possible de manière statistique.
July 2006
Wired News: AI Reaches the Golden Years
by parmentierf (via)Artificial intelligence is 50 years old this summer, and while computers can beat the world's best chess players, we still can't get them to think like a 4-year-old.
This week in Boston, some of the field's leading practitioners are gathering to examine this most ambitious of computer research fields, which at once has managed to exceed, and fall short of, our grandest expectations.
June 2006
Chatterbots, Tinymuds, and the Turing Test
by parmentierf (via)This paper describes the development of one such Turing System, including the technical design of the program and its performance on the first three Loebner Prize competitions. We also discuss the program's four year development effort, which has depended heavily on constant interaction with people on the Internet via Tinymuds (multiuser network communication servers that are a cross between role-playing games and computer forums like CompuServe).
Finally, we discuss the design of the Loebner competition itself, and address its usefulness in furthering the development of Artificial Intelligence.
Chapter 1. Emotional States
by parmentierf (via)The Emotion Machine, par Marvin Minsky, un ponte de l'IA.
December 2005
20Q.net Inc.
by srcmax & 3 othersPensez à un objet et l'ordinateur le trouvera en moins de 20 questions...