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PUBLIC MARKS with tag "intelligence artificielle"

November 2006

October 2006

Linux.com | AI versus AI: N.E.R.O. on Linux

by parmentierf
If you've ever been frustrated with the artificial intelligence (AI) in video games, then you are a prime candidate for Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform combat game where the key to winning is training your own intelligent non-player characters. On the field of play, the only rule is "let the best AI win." I tested my skills with the Linux client, and found N.E.R.O. to be a very different sort of game.

September 2006

Application du Reinforcement Learning à un jeu de Markov de type évasion-poursuite - Where is Ploum ?

by parmentierf & 1 other
mémoire dans le domaine de l'Intelligence Artificielle et plus particulièrement du Reinforcement Learning, une des nombreuses techniques propre à l'IA.

fredbird.org

by parmentierf
Je pense que passer le test de Turing serait possible de manière statistique.

July 2006

Wired News: AI Reaches the Golden Years

by parmentierf (via)
Artificial intelligence is 50 years old this summer, and while computers can beat the world's best chess players, we still can't get them to think like a 4-year-old. This week in Boston, some of the field's leading practitioners are gathering to examine this most ambitious of computer research fields, which at once has managed to exceed, and fall short of, our grandest expectations.

June 2006

Chatterbots, Tinymuds, and the Turing Test

by parmentierf (via)
This paper describes the development of one such Turing System, including the technical design of the program and its performance on the first three Loebner Prize competitions. We also discuss the program's four year development effort, which has depended heavily on constant interaction with people on the Internet via Tinymuds (multiuser network communication servers that are a cross between role-playing games and computer forums like CompuServe). Finally, we discuss the design of the Loebner competition itself, and address its usefulness in furthering the development of Artificial Intelligence.

Chapter 1. Emotional States

by parmentierf (via)
The Emotion Machine, par Marvin Minsky, un ponte de l'IA.

December 2005

20Q.net Inc.

by srcmax & 3 others
Pensez à un objet et l'ordinateur le trouvera en moins de 20 questions...

September 2005

July 2005

20Q.net

by jmgachoud & 6 others
Simulateur d'intelligence artificielle sous forme de jeu

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